Sleeper Hit
Thomas Cross Friday, 19 March 2010 17:58 PDF Print E-mail

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Gas Powered Games puzzles me. They’re inextricably linked to some powerful bits of gaming history, most notably Total Annihilation. They’re also responsible for my favorite guilty pleasure, the streamlined, beautifully realized Dungeon Seige series. After the il-advised and completely underwhelming Space Seige, they’ve re-focused on RTS’s, producing the massive Supreme Commander series and the DOTA-like (but original and excellent) Demigods. With Supreme Commander and Demigods, they experimented with the “RTS” as we see it. I’ve come to think of them as an old school PC gaming company that doesn’t mind learning new, exciting tricks.

 
Rob Alvarado Thursday, 18 March 2010 10:17 PDF Print E-mail

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Along time ago Resident Evil 2 and RE: Code Veronica made waves in the gaming world. They helped turn the Resident Evil franchise into the juggernaut it is today. Capcam is no stranger to milking the Resident Evil franchise for every last dollar and drop of gameplay. It must seem like a pretty good deal to the company: they produce titles on the Wii that wouldn’t quite fit in elsewhere, and fans of the series (and old-school light gun games) get a helping of “new” zombie action.

 
Thomas Cross Thursday, 04 March 2010 11:26 PDF Print E-mail

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I was, and am, incredibly taken with the Stalker games. To a lot of players and reviewers these are fiddly, overly finicky PC games that specialize in bad acting, bad writing, and a seriously retrograde sense of game design (see the cutscenes, quest and map system, and the complete lack of vital information, at points).

 
Rob Alvarado Monday, 15 March 2010 20:39 PDF Print E-mail

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No More Heroes was an entertaining, genre-refuting, tongue-in-cheek, satiric video game. It drew on grindhouse films, neo and traditional noir, and pop culture. It was truly refreshing, especially for a title released on the Wii circa 2008. The game had a reputation before it was even released, whether deserved or not, which stemmed from Suda 51’s earlier Gamecube title, Killer 7. It arrived with a whole lot of hype and opened to joyous reviews. Post-release reviews whittled the hype away significantly, thanks to the combat’s subtle mechanical flaws, the completely broken open-world setting, and the minigames. The minigames – like most of the game – were refreshing and fun in a twisted way, but so repetitive that their charms quickly faded. Despite these flaws, No More Heroes was pretty damn good.

 

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You’ve got to hand it to Capybara: they released two of the best “smaller” videogames of 2009 within a few months of each other, and both happen to belong to a genre that I for one had been totally through with. You know a game type has officially reached saturation when Kotex makes their own clone, but Capybara proves that match-3 still has some life left in it. Critter Crunch combined the descending action of Space Invaders with a novel "food chain" matching mechanic to great effect. Clash of Heroes, on the other hand, tries its hand at providing an alternative to the Puzzle Quest-style match-3 RPG. This is a game created for everyone who, like me, devoured Gyromancer and Galactrix last year but were left feeling cold.

 
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