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I’ve attended one game AI lecture in my life. The biggest takeaway I got, learning from the experience of someone who’d designed AI for a number of real-time strategy games, was that sometimes you’ve got to cheat. In order to make a game harder, you can increase the amount of resources an AI opponent gains per harvest, let the AI see through the fog of war to anticipate the player’s assault, decrease the time it takes the AI to develop new techs, or a variety of other sneaky tricks. But the most important thing is to hide this from the players: if they don't know you're cheating, then they won't complain. Read more
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Sleeper Hit












